This report aims to document the development of the final project, which is based on content from the curricular units developed over these three years of the Communication and Audiovisual Design Degree, which consists of a new approach to a popular tale, using augmented reality .
The main objectives of the project in question are the development of the following components: Creation of 2D animations that can be viewed in augmented reality, with the aim of maximizing immersion in literature. The work in question will be advertised on various social networks.
Through the increase in augmented reality work, animations will be created, which will be made available through a QR code. All animations in AR (Augmented Reality) will finally be tested, for better usability for the reader.
As for the work, once adapted, it will be printed and stitched manually, as it is a physical work.
In short, based on the knowledge obtained during the Communication and Audiovisual Design course, having as a fundamental basis the curricular units of Interface Design and Usability, Illustration, Editorial Design, Graphic Production, Communication Design and Visual Identity Design, the illustrations aim to provide proximity between the reader and the work. The pagination will be decided through the narrative, with the distribution of the text and illustrations.
A visual identity will also be created for it, so that it can be used on social media and in the future on the website. As for its dissemination, this will be done on the various social networks where publications will be made and will also be reinforced by a promotional video.

Developed by

Diana Louro
Shelsea Abreu

Scope

Graduation 3rd year / Final Course Project

Organized by

Prof.º João Cabral

Presentation

julho 2024